This scene was created as part of a presentation by James Finley, Tim Pryor, and myself about production and efficiency in games. My section of the talk focused on using simple models, flat materials, and lighting to quickly prototype game areas without getting too caught up on details. The purpose of the presentation was to share how we like to work with an emphasis on the mood of the game over the fidelity of the game and to promote the LCAD MFA that we were all involved in.