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Gavin Rich
Gavin Rich
ARTIST-DESIGNER-MENTOR
🌧️ Seattle 🌧️, United States

Summary

Chair of the Game Art department at Laguna College of Art and Design
Game developer with 12 years experience, 11 shipped projects ranging from browser games to AAA titles, and many more that never made it to launch.
I love designing with storytelling and mood with a focus on making normally mundane moments feel interesting

Skills

Art Direction3D ModelingCharacter ModelingRiggingVisual DevelopmentTeam ManagementEducationCommunicating Design Language

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
World Machine
World Machine
Quixel Suite
Quixel Suite
Affinity Designer
Affinity Designer

Productions

    • Video Game
      Wasteland 2
    • Year
      2014
    • Role
      Vis Dev, Prototyping
    • Company
      Inxile Entertainment
    • Video Game
      Hunted: The Demon's Forge
    • Year
      2011
    • Role
      Artist
    • Company
      Inxile Entertainment

Experience

  • Assistant Professor, Chair of Department at Laguna College of Art and Design
    Laguna Beach, United States of America
    January 2009 - Present

    At LCAD I have helped develop their Game Art department over the course of my 10 years there and currently Chair the department. In this role I am in charge of hiring, organizing and assessing the curriculum, employee reviews, student reviews, and developing content.

    Classes I teach are:

    Fundamentals of Game Art- Our modeling class where the students are introduced to PBR materials and prototype a game.

    Lighting and Rendering- An environment modeling class with a focus on modular assets, Substance Designer, lighting in engine, and material creation

    Creatures and Characters- Character modeling in ZBrush

    Rigging and Animation for Game: Rigging in Max with an emphasis on bringing assets into Unity and making them interactive.

    Senior Portfolio-Focus on feedback and guiding students through making their portfolios. A lot of emphasis on "why" they are making it, who is it directed towards, and polish

    I have also earned my Masters in Game Design through LCAD where I developed a game managing a team of students.

  • Artist at Broken Circle Studio
    Norco, United States of America
    January 2014 - January 2018

    At BCS I did a lot of Vis Dev and Game Mockups for contracts they were bidding for. We also did consulting for studios on multiple well beloved franchises. In 2018 I helped BCS build an art team of some of my recent graduates

  • Artist at Inxile Entertainment
    Newport Beach CA, United States of America
    October 2007 - October 2012

    At Inxile I was primarily spearheading game prototypes that the company wanted to pitch. I did a lot of Vis Dev, Character Modeling, Rigging, Greyboxing, and performed the role of Art Lead on some of the smaller projects. I usually worked alongside the Art Directors (Brandon Humphries and Rob Nesler) and the Producer (Dave Jaloza).